Showing posts with label logitech g940. Show all posts
Showing posts with label logitech g940. Show all posts

Monday, April 11, 2011

Logitech g940 my ideas and musings

I've had a few days with the G940 and planned to pass alongside my thoughts.

I will not review the majority of the appearance points which have already been covered. My impression to-date is that the G940 is a quality product. If there is something I'd physically change with the G940, it will be to make the rudder pedals a bit wider and permit a bit longer throw. The Simped pedals have spoiled me huge time.

The logitech G940 has a little bit of a studying curve, setting it up with numerous games because it's seen as three separate controllers in some and not others. For example, the Pleasure X axis on the joystick is pitch and it's possible you'll find that Pleasure X axis is used on the throttle as well when the throttle is seen as a different controller. So it takes a little bit of trial and error to get every part set up to your liking if you happen to're not used to assigning separate axis to separate controllers. Additionally some games require you to invert the axis to get an accurate response in game.

The G940 easily adapts itself well to assigning buttons directly by way of the game, as in Black Shark, LockOn, Rise of Flight, FSX and others, or by use of the Logitech programing software. As well as, you should use a combination of the two - For example, the Logitech software does things like cycle instructions which you'll be able to't do with the identical DX button in a recreation, or you can assign a button to one of many in sport modifiers (like RAlt) that's used in Black Shark to get multiple command out of a DX button project in-game.

It additionally takes some trial and error getting the Force Feedback and axis sensitivity set as much as your liking. As an example, I've set the rudder axis to the bottom sensitivity at full range to get the best response in Black Shark. (which is required because of the quick throw of the rudder pedals inflicting the rudder response to be oversensitive at another setting)

One of the largest points to understand with the G940 with Black Shark is in order to achieve the right trimmer stick response you have to put a piece of tape over the optical lifeless-man change or the joystick won't maintain the trimmed position when you let go of it. This is not a big deal, and in different games you will find that you're going to have to take the tape off. For example in Rise of Flight, the bumps on the ground are felt through the stick on landing. It's a fantastic impact, but if you happen to let go of the follow the tape nonetheless on, the stick will continue to buck it's means across your desk.

To this point I've used the G940 in Black Shark, LockOn, Rise of Flight and FSX and general I have been very impressed with the immersion that FFB adds and the way properly the G940 performs. The tactical feedback the G940 gives in game is impressive.

This is THE HOTAS for Black Shark. With the lifeless-man switch lined (so the stick stays within the trimmed position) Black Shark becomes a whole completely different game. It may take a little bit of re-studying to get to your present consolation level flying in Black Shark, but when you see how the trimmer actually is meant to work and uncover the accuracy that the Flight Director mode provides in strafing, attack runs and free flight it should change the way you look at this simulation in my opinion.

LockOn, Rise of Flight and FSX also all have a special and extra sensible feel - especially with trimming and flying on the edge of the efficiency envelope. The tactile response the stick supplies in these simulations is nothing wanting great.

Overall, I am very impressed with the G940 HOTAS, and would extremely advocate it to anyone.

That is my 2 cents anyway.

My Bookmarks
* http://step522fxne.bravejournal.com/entry/62773
* http://star34controls.wordpress.com/2011/02/24/saitek-x65f-throttle-evaluate-and-ideas/

Monday, February 14, 2011

Logitech g940 my ideas and musings

I've had a few days using the G940 and wanted to cross alongside my thoughts.

I will not go over many of the appearance issues which have already been covered. My impression to-date is that the G940 is a top quality product. If there is something I would bodily change with the G940, it might be to make the rudder pedals a bit wider and allow a bit longer throw. The Simped pedals have spoiled me huge time.

The logitech G940 has a bit of a studying curve, setting it up with varied video games because it's seen as 3 separate controllers in some and not others. As an example, the Joy X axis on the joystick is pitch and chances are you'll find that Pleasure X axis is used on the throttle as effectively when the throttle is seen as a unique controller. So it takes a bit of trial and error to get the whole lot set as much as your liking for those who're not used to assigning separate axis to separate controllers. Additionally some games require you to invert the axis to get a correct response in game.

The G940 simply adapts itself nicely to assigning buttons immediately through the sport, as in Black Shark, LockOn, Rise of Flight, FSX and others, or by use of the Logitech programing software. As well as, you need to use a mix of the 2 - For instance, the Logitech software program does things like cycle instructions which you'll't do with the same DX button in a recreation, or you may assign a button to one of the in game modifiers (like RAlt) that is used in Black Shark to get more than one command out of a DX button task in-game.

It additionally takes some trial and error getting the Drive Suggestions and axis sensitivity set as much as your liking. For instance, I've set the rudder axis to the bottom sensitivity at full range to get one of the best response in Black Shark. (which is required due to the short throw of the rudder pedals inflicting the rudder response to be oversensitive at any other setting)

One of the largest points to know with the G940 with Black Shark is in an effort to achieve the right trimmer stick response you need to put a piece of tape over the optical lifeless-man switch or the joystick won't hold the trimmed position when you let go of it. This isn't an enormous deal, and in other video games you will find that you will have to take the tape off. For example in Rise of Flight, the bumps on the ground are felt through the stick on landing. It's an amazing effect, but if you let go of the stick to the tape still on, the stick will continue to buck it's method across your desk.

To date I've used the G940 in Black Shark, LockOn, Rise of Flight and FSX and general I have been very impressed with the immersion that FFB provides and how nicely the G940 performs. The tactical feedback the G940 gives in sport is impressive.

This is THE HOTAS for Black Shark. With the lifeless-man switch coated (so the stick stays in the trimmed position) Black Shark becomes a complete totally different game. It could take a little bit of re-learning to get to your current consolation degree flying in Black Shark, but when you see how the trimmer really is meant to work and uncover the accuracy that the Flight Director mode gives in strafing, assault runs and free flight it can change how you have a look at this simulation in my opinion.

LockOn, Rise of Flight and FSX additionally all have a distinct and extra lifelike feel - particularly with trimming and flying on the edge of the performance envelope. The tactile response the stick supplies in these simulations is nothing in need of great.

Total, I am very impressed with the G940 HOTAS, and would extremely suggest it to anyone.

That's my 2 cents anyway.